13 lines
222 B
GLSL
13 lines
222 B
GLSL
#version 450
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 F;
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layout(location = 1) flat in ivec4 I;
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layout(location = 2) flat in uvec4 U;
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void main()
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{
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FragColor = (F + vec4(I)) + vec4(U);
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}
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