23 lines
418 B
GLSL
23 lines
418 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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#ifndef SPIRV_CROSS_CONSTANT_ID_10
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#define SPIRV_CROSS_CONSTANT_ID_10 2
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#endif
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const int Value = SPIRV_CROSS_CONSTANT_ID_10;
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layout(binding = 0, std140) uniform SpecConstArray
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{
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vec4 samples[Value];
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} _15;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) flat in mediump int Index;
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void main()
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{
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FragColor = _15.samples[Index];
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}
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