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SPIRV-Cross
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2e1cee5e1e
SPIRV-Cross
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Hans-Kristian Arntzen
2e1cee5e1e
MSL: Support PrimitiveID in fragment and barycentrics.
2019-06-19 09:52:35 +02:00
..
opt
MSL: Support PrimitiveID in fragment and barycentrics.
2019-06-19 09:52:35 +02:00
shaders
GLSL: Support NV barycentrics.
2019-06-19 09:52:35 +02:00
shaders-hlsl
Support emitting OpLine directive.
2019-05-28 13:44:24 +02:00
shaders-hlsl-no-opt
Fix infinite loop when OpAtomic* temporaries are used in other blocks.
2019-04-24 09:33:39 +02:00
shaders-msl
MSL: Support PrimitiveID in fragment and barycentrics.
2019-06-19 09:52:35 +02:00
shaders-msl-no-opt
Deal with case where a variable is dominated by inner part of a loop.
2019-06-06 11:11:44 +02:00
shaders-no-opt
GLSL: Implement GL_EXT_buffer_reference.
2019-04-26 11:43:51 +02:00
shaders-reflection
Employ heuristics to figure out how to emit SSBO/UAV reflection names.
2019-06-10 11:24:24 +02:00