SPIRV-Cross/reference/opt/shaders/geom/points.geom
2017-11-23 09:50:11 +01:00

27 lines
521 B
GLSL

#version 310 es
#extension GL_EXT_geometry_shader : require
layout(points) in;
layout(max_vertices = 3, points) out;
layout(location = 0) out vec3 vNormal;
layout(location = 0) in VertexData
{
vec3 normal;
} vin[1];
void main()
{
gl_Position = gl_in[0].gl_Position;
vNormal = vin[0].normal;
EmitVertex();
gl_Position = gl_in[0].gl_Position;
vNormal = vin[0].normal;
EmitVertex();
gl_Position = gl_in[0].gl_Position;
vNormal = vin[0].normal;
EmitVertex();
EndPrimitive();
}