SPIRV-Cross/reference/opt/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag
2017-11-23 09:50:11 +01:00

15 lines
401 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
uniform mediump sampler2DShadow SPIRV_Cross_CombineduDepthuSampler;
uniform mediump sampler2D SPIRV_Cross_CombineduDepthuSampler1;
layout(location = 0) out float FragColor;
void main()
{
FragColor = texture(SPIRV_Cross_CombineduDepthuSampler, vec3(vec3(1.0).xy, 1.0)) + texture(SPIRV_Cross_CombineduDepthuSampler1, vec2(1.0)).x;
}