SPIRV-Cross/reference/opt/shaders/vulkan/frag/separate-sampler-texture.vk.frag
2017-11-23 09:50:11 +01:00

21 lines
975 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
uniform mediump sampler2D SPIRV_Cross_CombineduTextureuSampler;
uniform mediump sampler2DArray SPIRV_Cross_CombineduTextureArrayuSampler;
uniform mediump samplerCube SPIRV_Cross_CombineduTextureCubeuSampler;
uniform mediump sampler3D SPIRV_Cross_CombineduTexture3DuSampler;
layout(location = 0) in vec2 vTex;
layout(location = 1) in vec3 vTex3;
layout(location = 0) out vec4 FragColor;
void main()
{
vec2 _54 = vec2(1.0) / vec2(textureSize(SPIRV_Cross_CombineduTextureuSampler, 0));
vec2 _64 = vec2(1.0) / vec2(textureSize(SPIRV_Cross_CombineduTextureuSampler, 1));
FragColor = (((texture(SPIRV_Cross_CombineduTextureuSampler, (vTex + _54) + _64) + texture(SPIRV_Cross_CombineduTextureuSampler, (vTex + _54) + _64)) + texture(SPIRV_Cross_CombineduTextureArrayuSampler, vTex3)) + texture(SPIRV_Cross_CombineduTextureCubeuSampler, vTex3)) + texture(SPIRV_Cross_CombineduTexture3DuSampler, vTex3);
}