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2e68675ef7
SPIRV-Cross
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reference
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shaders-msl
History
Bill Hollings
c93d44ba3c
For MSL, use {} instead of constructors to init OpUndef values.
2017-11-30 15:03:27 -05:00
..
asm
For MSL, use {} instead of constructors to init OpUndef values.
2017-11-30 15:03:27 -05:00
comp
Disable opts for loop on MSL as well.
2017-11-23 09:59:25 +01:00
desktop-only
/frag
CompilerMSL map many GLSL functions to MSL functions.
2017-05-19 18:14:08 -04:00
flatten
Enhancements to MSL compute and entry point naming.
2017-11-05 21:34:42 -05:00
frag
Disable --opt for in_block_assign for now.
2017-11-23 09:59:25 +01:00
legacy
/vert
CompilerMSL elide unused builtins from entry function input and output structs.
2017-05-24 09:31:38 -04:00
vert
Enhancements to MSL compute and entry point naming.
2017-11-05 21:34:42 -05:00
vulkan
CompilerMSL add support for MSL specialization function constants.
2017-06-15 15:24:22 -04:00