SPIRV-Cross/reference/opt/shaders/vulkan/frag
Hans-Kristian Arntzen 2ed171e525 GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8.
Storage was in place already, so mostly just dealing with bitcasts and
constants.

Simplies some of the bitcasting logic, and this exposed some bugs in the
implementation. Refactor to use correct width integers with explicit bitcast opcodes.
2019-01-30 15:45:24 +01:00
..
combined-texture-sampler-shadow.vk.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00
combined-texture-sampler-shadow.vk.frag.vk Add reference output for --opt. 2017-11-23 09:50:11 +01:00
combined-texture-sampler.vk.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00
combined-texture-sampler.vk.frag.vk Add reference output for --opt. 2017-11-23 09:50:11 +01:00
desktop-mediump.vk.frag Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00
desktop-mediump.vk.frag.vk Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00
input-attachment-ms.vk.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00
input-attachment-ms.vk.frag.vk Add reference output for --opt. 2017-11-23 09:50:11 +01:00
input-attachment.vk.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00
input-attachment.vk.frag.vk Add reference output for --opt. 2017-11-23 09:50:11 +01:00
push-constant.vk.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00
push-constant.vk.frag.vk Add reference output for --opt. 2017-11-23 09:50:11 +01:00
separate-combined-fake-overload.vk.frag Deal with fake overloads when using combined image samplers. 2018-05-02 10:36:00 +02:00
separate-combined-fake-overload.vk.frag.vk Deal with fake overloads when using combined image samplers. 2018-05-02 10:36:00 +02:00
separate-sampler-texture-array.vk.frag Add new tests for combined arrays of sampler + image. 2018-04-23 12:28:05 +02:00
separate-sampler-texture-array.vk.frag.vk Add new tests for combined arrays of sampler + image. 2018-04-23 12:28:05 +02:00
separate-sampler-texture.vk.frag Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
separate-sampler-texture.vk.frag.vk Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
shader-arithmetic-8bit.nocompat.vk.frag.vk GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8. 2019-01-30 15:45:24 +01:00
spec-constant-block-size.vk.frag Update tests. 2018-11-01 11:23:48 +01:00
spec-constant-block-size.vk.frag.vk Support spec constant array size in blocks. 2018-02-23 15:11:45 +01:00
spec-constant-ternary.vk.frag Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
spec-constant-ternary.vk.frag.vk Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00