SPIRV-Cross/reference
Hans-Kristian Arntzen 2eea6a579b MSL: Consider that function/private variables can be block-like.
Handles a special case with array copies.
The implementation of this fix is not perfect, but should be good
enough for time being.
2021-08-23 13:26:45 +02:00
..
opt Merge pull request #1725 from billhollings/fix-duplicate-glposition 2021-08-23 11:37:10 +02:00
shaders GLSL: Implement GL_EXT_ray_query. 2021-07-19 14:01:21 +02:00
shaders-hlsl HLSL: Rewrite how block IO is emitted. 2021-06-28 15:04:49 +02:00
shaders-hlsl-no-opt HLSL: Rewrite how block IO is emitted. 2021-06-28 15:04:49 +02:00
shaders-msl Merge pull request #1725 from billhollings/fix-duplicate-glposition 2021-08-23 11:37:10 +02:00
shaders-msl-no-opt MSL: Consider that function/private variables can be block-like. 2021-08-23 13:26:45 +02:00
shaders-no-opt Handle value access in terminators. 2021-07-29 15:27:52 +02:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm Handle SPIR-V 1.4 selection constructs. 2021-06-28 12:23:44 +02:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00