SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen c062b6b852
Merge pull request #1725 from billhollings/fix-duplicate-glposition
MSL: Fix duplicate gl_Position outputs when gl_Position defined but unused.
2021-08-23 11:37:10 +02:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm Handle SPIR-V 1.4 selection constructs. 2021-06-28 12:23:44 +02:00
comp Merge pull request #1722 from billhollings/row-maj-mtx-store-from-const 2021-08-23 11:29:01 +02:00
desktop-only MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
flatten MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
frag MSL: Adjust gl_SampleMaskIn for sample-shading and/or fixed sample mask. 2021-07-13 21:22:13 -04:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
masking MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
tese MSL: Use proper array for quad tess levels. 2021-04-23 14:12:00 +02:00
vert MSL: Fix duplicate gl_Position outputs when gl_Position defined but unused. 2021-08-16 11:23:15 -04:00
vulkan MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3. 2020-10-13 00:25:32 -05:00