2eea6a579b
Handles a special case with array copies. The implementation of this fix is not perfect, but should be good enough for time being.
171 lines
3.6 KiB
JavaScript
171 lines
3.6 KiB
JavaScript
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct _3
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{
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float _m0[4];
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};
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template<typename T, uint A>
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inline void spvArrayCopyFromConstantToStack1(thread T (&dst)[A], constant T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromConstantToThreadGroup1(threadgroup T (&dst)[A], constant T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromStackToStack1(thread T (&dst)[A], thread const T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromStackToThreadGroup1(threadgroup T (&dst)[A], thread const T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromThreadGroupToStack1(thread T (&dst)[A], threadgroup const T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromThreadGroupToThreadGroup1(threadgroup T (&dst)[A], threadgroup const T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromDeviceToDevice1(device T (&dst)[A], device const T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromConstantToDevice1(device T (&dst)[A], constant T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromStackToDevice1(device T (&dst)[A], thread const T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromThreadGroupToDevice1(device T (&dst)[A], threadgroup const T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromDeviceToStack1(thread T (&dst)[A], device const T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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template<typename T, uint A>
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inline void spvArrayCopyFromDeviceToThreadGroup1(threadgroup T (&dst)[A], device const T (&src)[A])
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{
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for (uint i = 0; i < A; i++)
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{
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dst[i] = src[i];
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}
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}
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fragment void main0()
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{
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spvUnsafeArray<float, 4> _20;
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_20[0u] = 0.0;
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_20[1u] = 0.0;
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_20[2u] = 0.0;
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_20[3u] = 0.0;
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_3 _19;
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spvArrayCopyFromStackToStack1(_19._m0, _20.elements);
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}
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