SPIRV-Cross/reference/shaders/asm/frag/for-loop-phi-only-continue.asm.frag
2018-08-06 14:06:40 +02:00

20 lines
290 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
void main()
{
float _19;
_19 = 0.0;
float _20;
int _23;
for (int _22 = 0; _22 < 16; _19 = _20, _22 = _23)
{
_20 = _19 + 1.0;
_23 = _22 + 1;
continue;
}
FragColor = vec4(_19);
}