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3186701739
SPIRV-Cross
/
shaders-msl
History
Chip Davis
01c491648b
Fix a copy-pasto.
2019-04-26 17:16:21 -05:00
..
asm
Fix a copy-pasto.
2019-04-26 17:16:21 -05:00
comp
Rename "push descriptor set" to "discrete descriptor set".
2019-03-15 21:53:21 +01:00
desktop-only
MSL: Don't bother fixing up triangle tess coords.
2019-02-20 14:30:44 -06:00
flatten
Use declared binding in SPIR-V as a fallback for explicit MSL binds.
2018-04-04 12:25:11 +02:00
frag
MSL: Support native texture_buffer type, throw error on atomics.
2019-04-23 12:21:43 +02:00
legacy
/vert
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
tesc
MSL: Add support for tessellation control shaders.
2019-02-07 08:51:22 -06:00
tese
MSL: Use vectors for the tessellation level builtins in tese shaders.
2019-02-22 12:18:51 -06:00
vert
MSL: Support native texture_buffer type, throw error on atomics.
2019-04-23 12:21:43 +02:00
vulkan
Add support for 8- and 16-bit types to GLSL and MSL.
2018-11-01 10:20:57 -05:00