31be74a853
Makes codegen from typical D3D emulation SPIR-V more readable. Also makes cross compilation with NotEqual more sensible. It's very rare to actually need the strict NaN-checks in practice. Also, glslang now emits UnordNotEqual by default it seems, so give up trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane default. |
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.. | ||
empty-struct-in-struct.asm.frag | ||
image-fetch-uint-coord.asm.frag | ||
nonuniform-bracket-handling-2.nonuniformresource.sm51.asm.frag | ||
nonuniform-qualifier-propagation.nonuniformresource.sm51.asm.frag | ||
nonuniform-ssbo.sm51.nonuniformresource.asm.frag | ||
only-initializer-frag-depth.asm.frag | ||
phi.zero-initialize.asm.frag | ||
pixel-interlock-callstack.sm51.fxconly.asm.frag | ||
pixel-interlock-control-flow.sm51.fxconly.asm.frag | ||
pixel-interlock-split-functions.sm51.fxconly.asm.frag | ||
reserved-function-identifier.asm.frag | ||
scalar-select.spv14.asm.frag | ||
struct-packing-last-element-array-matrix-rule.invalid.asm.frag | ||
subgroup-arithmetic-cast.invalid.nofxc.sm60.asm.frag | ||
switch-block-case-fallthrough.asm.invalid.frag | ||
unordered-compare.asm.frag | ||
unordered-compare.relax-nan.asm.frag | ||
vector-shuffle-undef-index.asm.frag |