SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen 31be74a853 Add relax_nan_checks options.
Makes codegen from typical D3D emulation SPIR-V more readable.
Also makes cross compilation with NotEqual more sensible.
It's very rare to actually need the strict NaN-checks in practice.

Also, glslang now emits UnordNotEqual by default it seems, so give up
trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane
default.
2022-03-03 14:50:56 +01:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
comp Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
desktop-only MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
flatten MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00
frag MSL: Rethink how opaque descriptors are passed to leaf functions. 2022-01-18 14:40:52 +01:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
masking MSL: Support synthetic functions in function constants. 2021-09-28 19:10:16 -04:00
tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
tese MSL: Fix var names in test shaders to avoid reserved identifiers. 2022-03-03 10:19:04 +01:00
vert MSL: Fix var names in test shaders to avoid reserved identifiers. 2022-03-03 10:19:04 +01:00
vulkan MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3. 2020-10-13 00:25:32 -05:00