31be74a853
Makes codegen from typical D3D emulation SPIR-V more readable. Also makes cross compilation with NotEqual more sensible. It's very rare to actually need the strict NaN-checks in practice. Also, glslang now emits UnordNotEqual by default it seems, so give up trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane default. |
||
---|---|---|
.. | ||
amd | ||
asm | ||
comp | ||
desktop-only | ||
flatten | ||
frag | ||
geom | ||
legacy | ||
tesc | ||
tese | ||
vert | ||
vulkan |