SPIRV-Cross/shaders/asm
Hans-Kristian Arntzen 31be74a853 Add relax_nan_checks options.
Makes codegen from typical D3D emulation SPIR-V more readable.
Also makes cross compilation with NotEqual more sensible.
It's very rare to actually need the strict NaN-checks in practice.

Also, glslang now emits UnordNotEqual by default it seems, so give up
trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane
default.
2022-03-03 14:50:56 +01:00
..
comp Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
frag Clamp vector element access to vector size. 2021-12-07 16:00:06 -03:00
geom Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
tese GLSL: Deal with array loads from input in tessellation. 2019-03-21 11:50:53 +01:00
vert Add tests for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem. 2021-09-05 16:51:04 -04:00