SPIRV-Cross/shaders-msl
Hans-Kristian Arntzen 31be74a853 Add relax_nan_checks options.
Makes codegen from typical D3D emulation SPIR-V more readable.
Also makes cross compilation with NotEqual more sensible.
It's very rare to actually need the strict NaN-checks in practice.

Also, glslang now emits UnordNotEqual by default it seems, so give up
trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane
default.
2022-03-03 14:50:56 +01:00
..
amd MSL: Support the SPV_AMD_shader_trinary_minmax extension. 2019-07-13 16:43:57 -05:00
asm Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
comp MSL: Workaround compiler crashes when using threadgroup bool. 2021-10-25 10:55:11 +02:00
desktop-only MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag MSL: Don't output depth and stencil values with explicit early fragment tests. 2021-11-12 14:17:00 -05:00
intel MSL: Support the SPV_INTEL_shader_integer_functions2 extension. 2019-07-15 09:42:36 -05:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
masking MSL: Fix copy of arrays to/from stage IO variables. 2021-04-19 12:10:49 +02:00
tesc MSL: Add test for complex control point outputs. 2021-04-19 12:10:49 +02:00
tese MSL: Fix var names in test shaders to avoid reserved identifiers. 2022-03-03 10:19:04 +01:00
vert MSL: Fix var names in test shaders to avoid reserved identifiers. 2022-03-03 10:19:04 +01:00
vulkan MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3. 2020-10-13 00:25:32 -05:00