..
argument-buffers.msl2.argument.frag
MSL: Need to emit two layers of address space.
2019-03-15 11:29:17 +01:00
array-component-io.frag
MSL: Handle array with component when we cannot rely on user() attrib.
2021-05-21 13:46:33 +02:00
array-lut-no-loop-variable.frag
Disallow arrays and structs from becoming loop variables.
2018-03-07 14:54:11 +01:00
array-of-array-lut.frag
MSL: Fix array of array declaration.
2019-10-26 16:10:12 +02:00
array-of-texture-swizzle-nonconstant-uniform.msl2.argument.discrete.swizzle.frag
MSL: Don't remove periods from swizzle buffer index exprs.
2020-10-20 17:47:40 -05:00
array-of-texture-swizzle-nonconstant-uniform.msl2.swizzle.frag
MSL: Don't remove periods from swizzle buffer index exprs.
2020-10-20 17:47:40 -05:00
array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag
MSL: Support argument buffers and image swizzling.
2019-05-18 10:30:06 +02:00
array-of-texture-swizzle.msl2.swizzle.frag
MSL: Add test for passing single swizzled texture arg from array.
2019-05-09 14:19:40 +02:00
barycentric-nv-nopersp.msl22.frag
MSL: Support PrimitiveID in fragment and barycentrics.
2019-06-19 09:52:35 +02:00
barycentric-nv.msl22.frag
MSL: Support PrimitiveID in fragment and barycentrics.
2019-06-19 09:52:35 +02:00
basic.force-sample.frag
MSL: Adjust FragCoord for sample-rate shading.
2020-11-23 10:30:24 -06:00
basic.frag
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
binary-func-unpack-pack-arguments.frag
Unpack expressions when used in functions on MSL.
2018-06-11 10:56:45 +02:00
binary-unpack-pack-arguments.frag
Also unpack regular unary/binary operations on MSL.
2018-06-11 16:23:09 +02:00
bitcasting.1d-as-2d.frag
MSL: Handle Offset and Grad operands for 1D-as-2D textures.
2020-10-15 12:51:00 -05:00
bitcasting.frag
CompilerMSL map many GLSL functions to MSL functions.
2017-05-19 18:14:08 -04:00
buffer-read-write.frag
MSL: Support native texture_buffer type, throw error on atomics.
2019-04-23 12:21:43 +02:00
buffer-read-write.texture-buffer-native.msl21.frag
MSL: Support native texture_buffer type, throw error on atomics.
2019-04-23 12:21:43 +02:00
builtins.frag
CompilerMSL enhancements.
2017-06-30 19:10:46 -04:00
clip-distance-varying.frag
MSL: Support ClipDistance as an input stage variable.
2019-12-02 13:19:42 +01:00
complex-expression-in-access-chain.frag
Register implied expression reads in OpLoad/OpAccessChain.
2019-01-04 14:56:12 +01:00
composite-extract-forced-temporary.frag
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
constant-array.frag
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
constant-composites.frag
Do not declare constant composites inline in HLSL.
2018-02-02 10:12:26 +01:00
control-dependent-in-branch.desktop.frag
Handle control-dependent temporaries.
2018-03-12 17:34:54 +01:00
cull-distance-varying.frag
MSL: Handle CullDistance better.
2021-04-19 12:10:49 +02:00
depth-greater-than.frag
MSL: Split out early_fragment_tests.
2018-11-12 16:20:49 +01:00
depth-less-than.frag
MSL: Split out early_fragment_tests.
2018-11-12 16:20:49 +01:00
depth-out-early-frag-tests.frag
MSL: Don't output depth and stencil values with explicit early fragment tests.
2021-11-12 14:17:00 -05:00
depth-out-no-early-frag-tests.frag
MSL: Don't output depth and stencil values with explicit early fragment tests.
2021-11-12 14:17:00 -05:00
disable-frag-output.frag-output.frag
MSL: Add options to control emission of fragment outputs.
2020-04-13 15:29:11 -05:00
dual-source-blending.frag
Support dual-source blending on GLSL and MSL.
2018-04-03 16:04:49 +02:00
early-fragment-tests.frag
MSL: Split out early_fragment_tests.
2018-11-12 16:20:49 +01:00
false-loop-init.frag
Add test for false loop init.
2018-01-23 21:15:09 +01:00
flush_params.frag
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
for-loop-continue-control-flow.frag
Fall back to complex loop if non-trivial continue block is found.
2019-07-08 11:54:29 +02:00
for-loop-init.frag
Fix execution order for for-loop emission.
2017-02-04 10:07:20 +01:00
fp16-packing.frag
Implement packHalf2x16/unpackHalf2x16 on MSL.
2018-03-12 17:51:14 +01:00
fragment-component-padding.pad-fragment.frag
MSL: Add option to pad fragment outputs.
2019-01-14 15:11:52 +01:00
front-facing.frag
Add IsFrontFace support to HLSL.
2018-02-15 12:42:56 +01:00
gather-dref.frag
Fix GatherDref on GLSL.
2018-04-30 12:45:23 +02:00
gather-offset.frag
Compiler MSL default gather offset when component specified.
2018-04-30 16:30:29 -04:00
helper-invocation.msl21.frag
Support gl_HelperInvocation on GLSL and MSL.
2018-11-28 15:18:43 +01:00
huge-argument-buffer.device-argument-buffer.argument.msl2.frag
MSL: Add opt-in support for huge IABs.
2019-10-14 16:20:34 +02:00
illegal-name-test-0.frag
Add more illegal name replacement in MSL.
2018-04-03 15:36:35 +02:00
image-query-lod.msl22.frag
MSL: Support OpImageQueryLod.
2019-06-19 09:51:56 +02:00
in_block.frag
Assign block locations to members in MSL.
2017-06-21 09:55:46 +02:00
in_mat.frag
CompilerMSL support matrices & arrays in stage-in & stage-out.
2018-06-12 11:41:35 -04:00
input-attachment-ms.arrayed-subpass.msl21.frag
MSL: Support layered input attachments.
2020-09-02 09:18:25 -05:00
input-attachment-ms.frag
Support passing implicit frag_coord arguments down to functions.
2018-02-10 10:55:09 +01:00
input-attachment-ms.multiview.msl21.frag
MSL: Support layered input attachments.
2020-09-02 09:18:25 -05:00
input-attachment.arrayed-subpass.frag
MSL: Support layered input attachments.
2020-09-02 09:18:25 -05:00
input-attachment.frag
Support passing implicit frag_coord arguments down to functions.
2018-02-10 10:55:09 +01:00
input-attachment.multiview.frag
MSL: Support layered input attachments.
2020-09-02 09:18:25 -05:00
interpolation-qualifiers-block.frag
Handle interpolation qualifiers on the entire struct, too.
2018-09-06 12:29:42 -05:00
interpolation-qualifiers.frag
MSL: Handle interpolation qualifiers.
2018-09-05 12:02:07 -05:00
lut-promotion.frag
Add some tests for LUT promotion.
2018-07-05 14:14:18 +02:00
mix.frag
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
modf-access-tracking-function.frag
Handle Modf/Frexp in more cases.
2021-11-07 11:36:44 +01:00
mrt-array.frag
Properly flatten MRT outputs in MSL.
2018-03-13 14:03:35 +01:00
nonuniform-qualifier.msl2.frag
Fix nonuniform test for MSL.
2019-05-13 15:14:18 +02:00
packed-expression-vector-shuffle.frag
Deal with packed expressions in more scenarios.
2018-05-25 10:57:02 +02:00
packing-test-3.frag
Add some more MSL test shaders.
2018-03-05 16:42:38 +01:00
pixel-interlock-ordered.msl2.argument.frag
MSL: Add missing interlock handling to atomic image buffers.
2020-10-13 11:44:17 -05:00
pixel-interlock-ordered.msl2.frag
MSL: Add missing interlock handling to atomic image buffers.
2020-10-13 11:44:17 -05:00
pls.frag
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
post-depth-coverage.ios.msl2.frag
Support the SPV_KHR_post_depth_coverage extension.
2019-07-11 10:28:43 -05:00
post-depth-coverage.msl23.frag
MSL: Allow post-depth coverage on Mac in MSL 2.3.
2020-10-27 22:07:01 -05:00
private-variable-prototype-declaration.frag
MSL: Fix regression with Private parameter declaration.
2019-06-13 10:36:21 +02:00
read-cull-clip-distance-in-function.frag
MSL: Make builtin argument type declaration context sensitive.
2021-04-19 12:10:49 +02:00
readonly-ssbo.frag
Add test for reading SSBO from fragment shader on MSL.
2018-05-25 10:20:17 +02:00
return-value-after-discard-terminator.frag
MSL: Return fragment function value even when last SPIR-V Op is discard (OpKill).
2021-09-12 16:28:21 -04:00
sample-depth-propagate-state-from-resource.frag
MSL: Rewrite propagated depth comparison state handling.
2019-10-26 16:10:11 +02:00
sample-depth-separate-image-sampler.frag
Fix depth image usage in MSL for separate image/samplers.
2018-02-10 10:55:10 +01:00
sample-mask-in-and-out.fixed-sample-mask.force-sample.frag
MSL: Adjust gl_SampleMaskIn for sample-shading and/or fixed sample mask.
2021-07-13 21:22:13 -04:00
sample-mask-in-and-out.fixed-sample-mask.frag
Enabling setting a fixed sampleMask in Metal fragment shaders.
2020-07-24 11:19:46 +02:00
sample-mask-not-used.fixed-sample-mask.frag
Enabling setting a fixed sampleMask in Metal fragment shaders.
2020-07-24 11:19:46 +02:00
sample-mask.fixed-sample-mask.frag
Enabling setting a fixed sampleMask in Metal fragment shaders.
2020-07-24 11:19:46 +02:00
sample-mask.frag
CompilerMSL support gl_SampleMask and convert it to scalar uint from array.
2018-02-13 14:44:40 -05:00
sample-position-func.frag
MSL: Handle the SamplePosition builtin.
2018-09-13 09:34:28 -05:00
sample-position.frag
MSL: Handle the SamplePosition builtin.
2018-09-13 09:34:28 -05:00
sample-rate-frag-coord-sample-id.frag
MSL: Adjust FragCoord for sample-rate shading.
2020-11-23 10:30:24 -06:00
sample-rate-frag-coord-sample-input.frag
MSL: Adjust FragCoord for sample-rate shading.
2020-11-23 10:30:24 -06:00
sample-rate-frag-coord-sample-pos.frag
MSL: Adjust FragCoord for sample-rate shading.
2020-11-23 10:30:24 -06:00
sample-rate-frag-coord.force-sample.frag
MSL: Adjust FragCoord for sample-rate shading.
2020-11-23 10:30:24 -06:00
sampler-1d-lod.1d-as-2d.frag
MSL: Handle Offset and Grad operands for 1D-as-2D textures.
2020-10-15 12:51:00 -05:00
sampler-1d-lod.frag
Ignore LOD when sampling 1D textures in MSL.
2018-04-04 09:26:53 +02:00
sampler-compare-bias.msl23.1d-as-2d.frag
MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.
2020-10-30 11:14:59 -05:00
sampler-compare-cascade-gradient.frag
MSL: Workaround missing gradient2d() for sampler_compare.
2019-01-07 10:01:00 +01:00
sampler-compare-cascade-gradient.ios.frag
MSL: Workaround missing gradient2d() for sampler_compare.
2019-01-07 10:01:00 +01:00
sampler-compare-cascade-gradient.msl23.frag
MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.
2020-10-30 11:14:59 -05:00
sampler-image-arrays.msl2.frag
Add test for sampler image arrays.
2018-04-04 09:41:20 +02:00
sampler-ms.frag
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
sampler.frag
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
scalar-refract-reflect.frag
MSL/HLSL: Support scalar reflect and refract.
2019-07-03 12:31:52 +02:00
separate-image-sampler-argument.frag
Fix separate sampler images in MSL.
2017-05-07 12:36:14 +02:00
shader-arithmetic-8bit.frag
MSL: Fix another test incompatibility.
2019-01-30 17:22:38 +01:00
spec-constant-block-size.frag
Support spec constant array size in blocks.
2018-02-23 15:11:45 +01:00
spec-constant-ternary.frag
Support ternary expressions in OpSpecConstantOp.
2018-06-25 09:49:13 +02:00
stencil-export.msl21.frag
MSL: Support stencil export.
2019-06-12 10:21:20 +02:00
subgroup-builtins.msl22.frag
MSL: Add support for SubgroupSize / SubgroupInvocationID in fragment.
2019-06-24 12:31:54 +02:00
subgroup-globals-extract.msl22.frag
MSL: extract global variables from subgroup ballot operations
2020-11-09 11:23:01 +01:00
switch-unsigned-case.frag
Fix unsigned switch case selectors.
2018-11-26 10:36:50 +01:00
swizzle.frag
Update tests for latest SPIRV-Tools and glslang.
2018-03-12 15:11:55 +01:00
texel-fetch-offset.1d-as-2d.frag
MSL: Handle Offset and Grad operands for 1D-as-2D textures.
2020-10-15 12:51:00 -05:00
texel-fetch-offset.frag
MSL: Fix support for texelFetchOffset.
2018-08-07 15:28:04 +02:00
texture-cube-array.frag
Further updates for pull request #1162 ; also added two test cases for spvCubemapTo2DArrayFace function and added '--msl-framebuffer-fetch'/ '--msl-emulate-cube-array' compiler options.
2019-09-27 15:49:54 -04:00
texture-cube-array.ios.emulate-cube-array.frag
Further updates for pull request #1162 ; also added two test cases for spvCubemapTo2DArrayFace function and added '--msl-framebuffer-fetch'/ '--msl-emulate-cube-array' compiler options.
2019-09-27 15:49:54 -04:00
texture-multisample-array.msl21.frag
MSL: Support texture2d_ms_array.
2018-09-03 11:02:31 +02:00
texture-proj-shadow.frag
Fix issue #239 : compilation of shaders-msl/frag/texture-proj-shadow.frag.
2017-08-11 14:54:58 -04:00
ubo_layout.frag
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
unary-enclose.frag
Fix unary enclosures.
2017-07-24 10:17:19 +02:00
vecsize-mismatch.shader-inputs.frag
MSL: Fix up input variables' vector lengths in all stages.
2020-06-16 14:50:30 -05:00
write-depth-in-function.frag
MSL: Add test case for gl_FragDepth when used in function.
2018-08-29 09:21:48 +02:00