SPIRV-Cross/reference/opt/shaders-msl/tesc/load-control-point-array.multi-patch.tesc
Hans-Kristian Arntzen d24f41f1d5 Update dependencies.
2022-09-02 14:58:04 +02:00

26 lines
881 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 vOutputs;
};
struct main0_in
{
float4 vInputs;
ushort2 m_44;
};
kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], device main0_in* spvIn [[buffer(22)]])
{
device main0_out* gl_out = &spvOut[gl_GlobalInvocationID.x - gl_GlobalInvocationID.x % 4];
device main0_in* gl_in = &spvIn[min(gl_GlobalInvocationID.x / 4, spvIndirectParams[1] - 1) * spvIndirectParams[0]];
uint gl_InvocationID = gl_GlobalInvocationID.x % 4;
uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 4, spvIndirectParams[1] - 1);
gl_out[gl_InvocationID].vOutputs = gl_in[gl_InvocationID].vInputs;
}