c7ce92a95b
Some Metal devices have a bug where `simd_is_helper_thread()` won't return true after a fragment has been discarded. We can work around this by manually setting `gl_HelperInvocation` upon discarding a fragment. This is fairly unintrusive, so it is enabled by default. I've made it an option so that, when the bug is fixed, we can disable it.
14 lines
273 B
JavaScript
14 lines
273 B
JavaScript
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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fragment void main0()
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{
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bool gl_HelperInvocation = {};
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gl_HelperInvocation = simd_is_helper_thread();
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gl_HelperInvocation = true, discard_fragment();
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bool _19 = gl_HelperInvocation;
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}
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