SPIRV-Cross/reference/opt/shaders-hlsl/frag/sample-mask-in-and-out.frag
2020-07-27 14:14:26 +02:00

31 lines
619 B
GLSL

static int gl_SampleMaskIn;
static int gl_SampleMask;
static float4 FragColor;
struct SPIRV_Cross_Input
{
uint gl_SampleMaskIn : SV_Coverage;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
uint gl_SampleMask : SV_Coverage;
};
void frag_main()
{
FragColor = 1.0f.xxxx;
gl_SampleMask = gl_SampleMaskIn;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_SampleMaskIn = stage_input.gl_SampleMaskIn;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_SampleMask = gl_SampleMask;
stage_output.FragColor = FragColor;
return stage_output;
}