SPIRV-Cross/reference/opt/shaders-msl/asm/vert/uint-vertex-id-instance-id.asm.vert
2019-09-17 15:11:19 -04:00

21 lines
566 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]], uint gl_BaseVertex [[base_vertex]], uint gl_BaseInstance [[base_instance]])
{
main0_out out = {};
out.gl_Position = float4(float((gl_VertexIndex - gl_BaseVertex) + (gl_InstanceIndex - gl_BaseInstance)));
return out;
}