SPIRV-Cross/reference/shaders/asm/frag/inf-nan-constant.asm.frag

12 lines
271 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out highp vec3 FragColor;
void main()
{
FragColor = vec3(uintBitsToFloat(0x7f800000u /* inf */), uintBitsToFloat(0xff800000u /* -inf */), uintBitsToFloat(0x7fc00000u /* nan */));
}