SPIRV-Cross/reference
Hans-Kristian Arntzen e23c9ea700 Force complex loop in certain rare access chain scenarios.
If we generate an access chain in a loop body, and it is consumed in the
loop continue block, we have a problem because we cannot emit a
temporary here holding the access chain reference. Force a complex loop
body to workaround this exceptionally rare case.
2019-04-10 16:02:03 +02:00
..
opt Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
shaders Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
shaders-hlsl GLSL/HLSL: Implement NMin/NMax/NClamp. 2019-03-21 15:26:46 +01:00
shaders-hlsl-no-opt GLSL: Fix OpImageFetch with uint coordinates and LOD. 2019-04-03 10:50:32 +02:00
shaders-msl MSL: Fix infinite CAS loop on atomic_compare_exchange_weak_explicit(). 2019-04-05 21:28:57 -04:00
shaders-msl-no-opt Force complex loop in certain rare access chain scenarios. 2019-04-10 16:02:03 +02:00
shaders-no-opt Force complex loop in certain rare access chain scenarios. 2019-04-10 16:02:03 +02:00
shaders-reflection Add generated reference shaders again 2019-03-26 15:21:12 +01:00