SPIRV-Cross/reference
Hans-Kristian Arntzen 3afbfdb090 Implement context-sensitive expression read tracking.
When inside a loop, treat any read of outer expressions to happen
multiple times, forcing a temporary of said outer expressions.
This avoids the problem where we can end up relying on loop-invariant code motion to happen in the
compiler when converting optimized shaders.
2020-06-29 12:20:35 +02:00
..
opt Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00
shaders Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00
shaders-hlsl HLSL: Fix texProj in legacy HLSL. 2020-06-16 12:54:22 +02:00
shaders-hlsl-no-opt HLSL: Add native support for 16-bit types. 2020-06-04 12:33:56 +02:00
shaders-msl Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00
shaders-msl-no-opt Roll deps and update tests. 2020-06-22 09:33:29 -04:00
shaders-no-opt Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00
shaders-reflection Handle physical pointers in reflection API. 2020-05-25 13:45:49 +02:00
shaders-ue4/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00