SPIRV-Cross/reference/shaders-ue4/asm
Hans-Kristian Arntzen 3afbfdb090 Implement context-sensitive expression read tracking.
When inside a loop, treat any read of outer expressions to happen
multiple times, forcing a temporary of said outer expressions.
This avoids the problem where we can end up relying on loop-invariant code motion to happen in the
compiler when converting optimized shaders.
2020-06-29 12:20:35 +02:00
..
frag Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00
tesc MSL: Remove hacky workaround for patch constant passing. 2019-10-28 12:52:28 +01:00
tese MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
vert Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00