SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen 3b5c4c7316 Implement constant empty struct correctly on all backends.
MSL actually supports empty structs, so enable that path as well.
2019-10-26 16:10:11 +02:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm Implement constant empty struct correctly on all backends. 2019-10-26 16:10:11 +02:00
comp MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>. 2019-10-26 16:10:08 +02:00
desktop-only Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
flatten MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
frag MSL: Rewrite propagated depth comparison state handling. 2019-10-26 16:10:11 +02:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
tese Updates for pull request #1162 2019-09-24 14:35:25 -04:00
vert MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>. 2019-10-26 16:10:08 +02:00
vulkan MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00