SPIRV-Cross/shaders-msl
Hans-Kristian Arntzen e2aadf8995 Rename "push descriptor set" to "discrete descriptor set".
Check for case where iOS doesn't support writable argument buffer
textures.
2019-03-15 21:53:21 +01:00
..
asm MSL: Emit proper name for optimized UBO/SSBO arrays. 2019-02-25 11:09:00 +01:00
comp Rename "push descriptor set" to "discrete descriptor set". 2019-03-15 21:53:21 +01:00
desktop-only MSL: Don't bother fixing up triangle tess coords. 2019-02-20 14:30:44 -06:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag MSL: Need to emit two layers of address space. 2019-03-15 11:29:17 +01:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
vert Test that out variables still work in leaf functions with capture on. 2019-02-06 10:49:25 -06:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00