SPIRV-Cross/reference
Hans-Kristian Arntzen 3c52771aee Make sure image integer coords are int, not uint.
HLSL can emit uint here.
2017-12-01 15:02:50 +01:00
..
opt Make sure image integer coords are int, not uint. 2017-12-01 15:02:50 +01:00
shaders Make sure image integer coords are int, not uint. 2017-12-01 15:02:50 +01:00
shaders-hlsl Test textureProjLodOffset with compare in HLSL as well. 2017-11-29 12:48:06 +01:00
shaders-msl Disable --opt for in_block_assign for now. 2017-11-23 09:59:25 +01:00