SPIRV-Cross/shaders-hlsl/vert/point-size-compat.vert
Hans-Kristian Arntzen 17d88ca928 Add compatibility option for PointSize in HLSL.
If we opt-in to it, PointSize can be ignored to avoid more annoying
workarounds.
2017-05-04 10:12:14 +02:00

9 lines
82 B
GLSL

#version 310 es
void main()
{
gl_Position = vec4(1.0);
gl_PointSize = 10.0;
}