..
array-component-io.for-tess.vert
MSL: Handle array with component when we cannot rely on user() attrib.
2021-05-21 13:46:33 +02:00
array-component-io.vert
MSL: Handle array with component when we cannot rely on user() attrib.
2021-05-21 13:46:33 +02:00
basic.capture.vert
MSL: Add a setting to capture vertex shader output to a buffer.
2019-02-05 20:00:10 -06:00
basic.for-tess.vert
MSL: Add support for processing more than one patch per workgroup.
2020-07-23 17:59:54 -05:00
basic.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
clip-distance-block.no-user-varying.vert
MSL: Allow removing clip distance user varyings.
2020-04-20 09:58:40 +02:00
clip-distance-block.vert
MSL: Support ClipDistance as an input stage variable.
2019-12-02 13:19:42 +01:00
copy.flatten.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
dynamic.flatten.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
float-math.invariant-float-math.vert
Added '--msl-invariant-float-math' option and new test case for it.
2019-10-09 14:03:06 -04:00
float-math.vert
Added '--msl-invariant-float-math' option and new test case for it.
2019-10-09 14:03:06 -04:00
functions.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
implicit-position-1.vert
MSL: Always return [[position]] when required.
2021-02-15 12:57:37 +01:00
implicit-position-2.vert
MSL: Always return [[position]] when required.
2021-02-15 12:57:37 +01:00
in_out_array_mat.vert
CompilerMSL support matrices & arrays in stage-in & stage-out.
2018-06-12 11:41:35 -04:00
interface-block-block-composites.frag
MSL: Support composites inside I/O blocks
2019-01-09 09:33:10 +01:00
interface-block-block-composites.vert
MSL: Support composites inside I/O blocks
2019-01-09 09:33:10 +01:00
interpolation-qualifiers-block.vert
Handle interpolation qualifiers on the entire struct, too.
2018-09-06 12:29:42 -05:00
interpolation-qualifiers.vert
Add tests showing we don't emit interpolation qualifiers in vertex shaders.
2018-09-06 12:28:22 -05:00
invariant.msl21.vert
MSL: Support Invariant qualifier on position.
2019-06-12 09:39:12 +02:00
leaf-function.capture.vert
Test that out variables still work in leaf functions with capture on.
2019-02-06 10:49:25 -06:00
leaf-function.for-tess.vert
MSL: Add support for processing more than one patch per workgroup.
2020-07-23 17:59:54 -05:00
no_stage_out.for-tess.vert
MSL: Add support for processing more than one patch per workgroup.
2020-07-23 17:59:54 -05:00
no_stage_out.vert
CompilerMSL vertex entry point return void when rasterization disabled.
2018-07-26 00:50:33 -04:00
no_stage_out.write_buff_atomic.vert
CompilerMSL disable rasterization on buffer writes in vertex shader.
2018-07-27 16:53:36 -04:00
no_stage_out.write_buff.vert
CompilerMSL disable rasterization on buffer writes in vertex shader.
2018-07-27 16:53:36 -04:00
no_stage_out.write_tex.vert
CompilerMSL vertex entry point return void when rasterization disabled.
2018-07-26 00:50:33 -04:00
no-contraction.vert
Honor NoContraction qualifier.
2021-05-07 12:59:47 +02:00
no-disable-vertex-out.frag-output.vert
MSL: Only disable output variables in fragment shaders.
2020-04-15 12:14:57 -05:00
out_block.vert
Assign block locations to members in MSL.
2017-06-21 09:55:46 +02:00
packed_matrix.vert
CompilerMSL support smaller offsets for 3-row row-major matrices.
2018-02-11 16:52:57 -05:00
packed-bool2-to-packed_uint2.vert
Fix #1359 : MSL: If the packed type is scalar, don't emit "pack_" prefix.
2020-05-06 00:43:34 +08:00
packed-bool-to-uint.vert
Fix #1359 : MSL: If the packed type is scalar, don't emit "pack_" prefix.
2020-05-06 00:43:34 +08:00
pointsize.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
read-from-row-major-array.vert
Force recompile if we add row-major transpose functions in MSL.
2018-05-04 09:43:34 +02:00
resource-arrays-leaf.ios.vert
Update to latest glslang/SPIRV-Tools.
2019-01-30 13:41:57 +01:00
resource-arrays.ios.vert
Fixup MSL iOS test.
2019-01-30 16:26:41 +01:00
return-array.force-native-array.vert
MSL: Reinstate workaround for returning arrays.
2020-02-24 13:04:10 +01:00
return-array.vert
Return arrays in HLSL/MSL by writing to an output variable instead.
2018-02-08 12:22:08 +01:00
set_builtin_in_func.vert
Fixes from PR 621 code review.
2018-06-25 11:40:20 -04:00
sign-int-types.vert
MSL: Emit wrapper for SSign (sign() for int types)
2018-11-08 13:08:34 +10:00
signedness-mismatch.shader-inputs.vert
MSL: Fix up input variables' vector lengths in all stages.
2020-06-16 14:50:30 -05:00
texture_buffer.texture-buffer-native.msl21.vert
MSL: Support native texture_buffer type, throw error on atomics.
2019-04-23 12:21:43 +02:00
texture_buffer.vert
CompilerMSL map many GLSL functions to MSL functions.
2017-05-19 18:14:08 -04:00
ubo.alignment.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
ubo.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
uniform-struct-out-of-order-offests.vert
MSL: Fix type redirection when struct members are reordered to align with offsets.
2021-10-28 10:16:34 -04:00
unused-position.vert
MSL: Fix duplicate gl_Position outputs when gl_Position defined but unused.
2021-08-16 11:23:15 -04:00