36 lines
703 B
GLSL
36 lines
703 B
GLSL
static float4 gl_Position;
|
|
static float4x4 m;
|
|
static float3 pos;
|
|
|
|
struct SPIRV_Cross_Input
|
|
{
|
|
float3 pos : TEXCOORD0;
|
|
float4 m_0 : TEXCOORD1_0;
|
|
float4 m_1 : TEXCOORD1_1;
|
|
float4 m_2 : TEXCOORD1_2;
|
|
float4 m_3 : TEXCOORD1_3;
|
|
};
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 gl_Position : SV_Position;
|
|
};
|
|
|
|
void vert_main()
|
|
{
|
|
gl_Position = mul(float4(pos, 1.0f), m);
|
|
}
|
|
|
|
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
|
{
|
|
m[0] = stage_input.m_0;
|
|
m[1] = stage_input.m_1;
|
|
m[2] = stage_input.m_2;
|
|
m[3] = stage_input.m_3;
|
|
pos = stage_input.pos;
|
|
vert_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.gl_Position = gl_Position;
|
|
return stage_output;
|
|
}
|