06041985d0
It actually worked surprisingly. Fix it properly.
45 lines
684 B
GLSL
45 lines
684 B
GLSL
struct VOut
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{
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float4 a;
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float4 b;
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float4 c;
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float4 d;
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};
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static VOut vout;
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static float4 a;
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static float4 b;
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static float4 c;
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static float4 d;
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struct SPIRV_Cross_Input
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{
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float4 a : TEXCOORD0;
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float4 b : TEXCOORD1;
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float4 c : TEXCOORD2;
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float4 d : TEXCOORD3;
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};
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struct SPIRV_Cross_Output
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{
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VOut vout : TEXCOORD0;
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};
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void vert_main()
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{
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VOut _26 = { a, b, c, d };
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vout = _26;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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a = stage_input.a;
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b = stage_input.b;
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c = stage_input.c;
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d = stage_input.d;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.vout = vout;
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return stage_output;
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}
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