SPIRV-Cross/reference/opt/shaders-hlsl/asm/comp/storage-buffer-basic.invalid.nofxc.asm.comp
Hans-Kristian Arntzen 146ea76f52 Add test shader for subgroup.
Update SPIRV-Tools/glslang commits.
Use vulkan1.1 environment for testing.
Found new "errors" in SPIRV-Tools, so disable validation on those shaders
for now.
2018-04-11 10:29:47 +02:00

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static const uint _3 = 1u;
static const uint _4 = 3u;
static const uint3 gl_WorkGroupSize = uint3(_3, 2u, _4);
RWByteAddressBuffer _8 : register(u0);
RWByteAddressBuffer _9 : register(u1);
static uint3 gl_WorkGroupID;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
};
static uint3 _22 = gl_WorkGroupSize;
void comp_main()
{
_8.Store(gl_WorkGroupID.x * 4 + 0, asuint(asfloat(_9.Load(gl_WorkGroupID.x * 4 + 0)) + asfloat(_8.Load(gl_WorkGroupID.x * 4 + 0))));
}
[numthreads(1, 2, 3)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
comp_main();
}