SPIRV-Cross/reference/opt/shaders-hlsl/asm/vert/spec-constant-op-composite.asm.vert
Hans-Kristian Arntzen 991b655c72 Declare OpSpecConstantOp up-front on relevant targets.
Required, since spec constants can include results from constant ops.
2018-05-15 14:20:16 +02:00

38 lines
842 B
GLSL

static const int _7 = -10;
static const uint _8 = 100u;
static const int _20 = (_7 + 2);
static const uint _25 = (_8 % 5u);
static const int4 _30 = int4(20, 30, _20, _20);
static const int2 _32 = int2(_30.y, _30.x);
static const int _33 = _30.y;
static float4 gl_Position;
static int _4;
struct SPIRV_Cross_Output
{
nointerpolation int _4 : TEXCOORD0;
float4 gl_Position : SV_Position;
};
void vert_main()
{
float4 _64 = 0.0f.xxxx;
_64.y = float(_20);
float4 _68 = _64;
_68.z = float(_25);
float4 _52 = _68 + float4(_30);
float2 _56 = _52.xy + float2(_32);
gl_Position = float4(_56.x, _56.y, _52.z, _52.w);
_4 = _33;
}
SPIRV_Cross_Output main()
{
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
stage_output._4 = _4;
return stage_output;
}