2097c30985
Fairly minor differences, so can keep them side by side without too much effort. NV support is effectively deprecated now however. - Add OpConvertUToAccelerationStructureKHR - Ignore/Terminate ray is now a terminator in KHR, but a call in NV. - Fix some bugs with reportIntersection. |
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convert-u-to-as.spv14.vk.nocompat.rgen | ||
execute_callable.nocompat.khr.spv14.vk.rgen | ||
execute_callable.nocompat.vk.rgen | ||
launch_id.khr.spv14.nocompat.vk.rgen | ||
launch_id.nocompat.vk.rgen | ||
launch_size.khr.spv14.nocompat.vk.rgen | ||
launch_size.nocompat.vk.rgen | ||
payloads.khr.spv14.nocompat.vk.rgen | ||
payloads.nocompat.vk.rgen | ||
pure_call.khr.spv14.nocompat.vk.rgen | ||
pure_call.nocompat.vk.rgen | ||
ray_tracing.khr.spv14.nocompat.vk.rgen | ||
ray_tracing.nocompat.vk.rgen | ||
shader_record_buffer.khr.spv14.nocompat.vk.rgen | ||
shader_record_buffer.nocompat.vk.rgen |