2097c30985
Fairly minor differences, so can keep them side by side without too much effort. NV support is effectively deprecated now however. - Add OpConvertUToAccelerationStructureKHR - Ignore/Terminate ray is now a terminator in KHR, but a call in NV. - Fix some bugs with reportIntersection.
17 lines
618 B
Plaintext
17 lines
618 B
Plaintext
#version 460
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#extension GL_EXT_ray_tracing : require
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layout(set = 0, binding = 0, rgba8) uniform image2D image;
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layout(set = 0, binding = 1) uniform accelerationStructureEXT as;
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layout(location = 0) rayPayloadEXT float payload;
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void main()
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{
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vec4 col = vec4(0.0, 0.0, 0.0, 1.0);
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vec3 origin = vec3(float(gl_LaunchIDEXT.x) / float(gl_LaunchSizeEXT.x), float(gl_LaunchIDEXT.y) / float(gl_LaunchSizeEXT.y), 1.0);
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vec3 direction = vec3(0.0, 0.0, -1.0);
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traceRayEXT(as, 0u, 255u, 0u, 1u, 0u, origin, 0.0, direction, 1000.0, 0);
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col.y = payload;
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imageStore(image, ivec2(gl_LaunchIDEXT.xy), col);
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}
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