22 lines
309 B
GLSL
22 lines
309 B
GLSL
#version 450
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layout(location = 0) out vec4 v0;
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layout(location = 1) out vec4 v1;
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out float gl_ClipDistance[2];
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void write_in_func()
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{
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v0 = vec4(1.0);
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v1 = vec4(2.0);
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gl_Position = vec4(3.0);
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gl_PointSize = 4.0;
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gl_ClipDistance[0] = 1.0;
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gl_ClipDistance[1] = 0.5;
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}
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void main()
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{
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write_in_func();
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}
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