SPIRV-Cross/reference/opt/shaders-hlsl
Hans-Kristian Arntzen 47d94ff8d9 Add FP16 to HLSL.
Cannot be used in buffer types, similar to mediump in GLSL.
half is useless, because it's 32-bit in FXC.
2018-03-07 10:21:25 +01:00
..
asm Handle overloaded functions which share the same OpName. 2018-02-23 14:15:51 +01:00
comp Implement MatrixInverse on HLSL. 2018-02-23 16:42:40 +01:00
frag Add FP16 to HLSL. 2018-03-07 10:21:25 +01:00
vert Add workaround for PointCoord builtin on HLSL. 2018-02-23 15:58:35 +01:00