SPIRV-Cross/reference/shaders-msl-no-opt
Hans-Kristian Arntzen c1edd35d57 MSL: Use spvUnsafeArray for builtin arrays after all.
It will get too messy to deal with constant initializers any other way,
so just deal with complexity in argument_decl instead ...
2021-04-19 12:10:49 +02:00
..
asm MSL: Use spvUnsafeArray for builtin arrays after all. 2021-04-19 12:10:49 +02:00
comp MSL: Add test for logical subgroup arith ops. 2021-03-08 12:57:37 +01:00
components MSL: Deal with padded fragment output + Component decoration. 2020-01-07 17:02:12 +01:00
frag Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
packing MSL: Do not emit swizzled writes in packing fixups. 2020-07-06 10:03:46 +02:00
tesc MSL: Use spvUnsafeArray for builtin arrays after all. 2021-04-19 12:10:49 +02:00
tese MSL: Handle loading Clip/CullDistance in TESE. 2021-04-19 12:10:49 +02:00
vert MSL: Use spvUnsafeArray for builtin arrays after all. 2021-04-19 12:10:49 +02:00
vulkan/frag Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00