SPIRV-Cross/reference/shaders-msl-no-opt/frag
Hans-Kristian Arntzen 7ab3f3f74e Deal better with CompositeExtract from constant composite.
There is no good reason for applications to emit this kind of code, but
some do. Special case this scenario.
2021-01-22 12:30:16 +01:00
..
16bit-constants.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
demote-to-helper.vk.nocompat.msl21.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
depth-image-gather.asm.frag MSL: Do not use component::x gather for depth2d textures. 2020-10-26 10:18:17 +01:00
force-active-resources.msl2.argument..force-active.discrete.frag MSL: Add support for force-activating IAB resources. 2020-01-16 11:12:06 +01:00
fp16.desktop.invalid.frag Roll deps and update tests. 2020-06-22 09:33:29 -04:00
image-gather.frag MSL: Fix regression in image gather handling. 2020-11-06 16:21:30 +01:00
in_block_assign.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
min-max-clamp.invalid.asm.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
nonuniform-constructor.msl2.frag GLSL: Emit nonuniformEXT in correct place for late-combined samplers. 2020-12-07 13:00:15 +01:00
pixel-interlock-simple-callstack.msl2.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
shadow-compare-global-alias.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
subgroups.nocompat.invalid.vk.msl22.frag MSL: Expand subgroup support. 2020-11-20 15:55:49 -06:00
subpass-input-attachment-index-fallback.msl20.ios.framebuffer-fetch.frag MSL: Use input attachment index directly for resource index fallback. 2020-07-06 09:49:46 +02:00
subpass-input-attachment-index-fallback.msl23.framebuffer-fetch.frag MSL: Allow framebuffer fetch on Mac in MSL 2.3. 2020-10-29 10:50:59 -05:00
subpass-input-function-argument.framebuffer-fetch.ios.frag MSL: Fix case where subpassInput is passed to leaf functions. 2020-04-27 11:29:21 +02:00
subpass-input-function-argument.framebuffer-fetch.msl23.frag MSL: Allow framebuffer fetch on Mac in MSL 2.3. 2020-10-29 10:50:59 -05:00
subpass-input.decoration-binding.framebuffer-fetch.msl23.argument.frag MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers. 2021-01-08 10:19:18 +01:00
subpass-input.decoration-binding.framebuffer-fetch.msl23.frag MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers. 2021-01-08 10:19:18 +01:00
subpass-input.decoration-binding.ios.framebuffer-fetch.msl2.argument.frag MSL: Always use input_attachment_index for framebuffer fetch binding. 2021-01-08 10:17:42 +01:00
subpass-input.decoration-binding.ios.framebuffer-fetch.msl2.frag MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers. 2021-01-08 10:19:18 +01:00
texture-access-int.swizzle.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
texture-access-leaf.swizzle.frag Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
texture-access-uint.swizzle.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
texture-access.swizzle.frag Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
ubo-array-multiple-structs-access-chain.argument.msl2.frag MSL: Fix access chain for deep struct hierarchy on array of buffers. 2020-03-31 14:17:29 +02:00
ubo-array-multiple-structs-access-chain.frag MSL: Fix access chain for deep struct hierarchy on array of buffers. 2020-03-31 14:17:29 +02:00
ubo-offset-out-of-order.frag MSL: Redirect member indices when buffer has been sorted by Offset. 2020-04-30 11:48:53 +02:00
variables.zero-initialize.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00