32 lines
707 B
GLSL
32 lines
707 B
GLSL
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct Foobar
|
|
{
|
|
float a;
|
|
float b;
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
int index [[user(locn0)]];
|
|
};
|
|
|
|
struct main0_out
|
|
{
|
|
float4 FragColor [[color(0)]];
|
|
};
|
|
|
|
fragment main0_out main0(main0_in in [[stage_in]])
|
|
{
|
|
main0_out out = {};
|
|
float4 indexable[3] = {float4(1.0), float4(2.0), float4(3.0)};
|
|
float4 indexable_1[2][2] = {{float4(1.0), float4(2.0)}, {float4(8.0), float4(10.0)}};
|
|
Foobar indexable_2[2] = {{10.0, 40.0}, {90.0, 70.0}};
|
|
out.FragColor = ((indexable[in.index] + (indexable_1[in.index][in.index + 1])) + float4(10.0 + 20.0)) + float4(indexable_2[in.index].a + indexable_2[in.index].b);
|
|
return out;
|
|
}
|
|
|