SPIRV-Cross/shaders/legacy/vert/transpose.legacy.vert
2017-01-16 09:08:06 +01:00

21 lines
379 B
GLSL

#version 310 es
uniform Buffer
{
layout(row_major) mat4 MVPRowMajor;
layout(column_major) mat4 MVPColMajor;
mat4 M;
};
layout(location = 0) in vec4 Position;
void main()
{
vec4 c0 = M * (MVPRowMajor * Position);
vec4 c1 = M * (MVPColMajor * Position);
vec4 c2 = M * (Position * MVPRowMajor);
vec4 c3 = M * (Position * MVPColMajor);
gl_Position = c0 + c1 + c2 + c3;
}