17d88ca928
If we opt-in to it, PointSize can be ignored to avoid more annoying workarounds.
21 lines
375 B
GLSL
21 lines
375 B
GLSL
static float4 gl_Position;
|
|
static float gl_PointSize;
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 gl_Position : SV_Position;
|
|
};
|
|
|
|
void vert_main()
|
|
{
|
|
gl_Position = float4(1.0f, 1.0f, 1.0f, 1.0f);
|
|
gl_PointSize = 10.0f;
|
|
}
|
|
|
|
SPIRV_Cross_Output main()
|
|
{
|
|
vert_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.gl_Position = gl_Position;
|
|
return stage_output;
|
|
}
|