b2c2e6483b
This is kinda tricky, because if we only conditionally write to a function parameter variable it is implicitly preserved in SPIR-V, so we must force an in qualifier on the parameter to get the same behavior in GLSL.
75 lines
1.1 KiB
Plaintext
75 lines
1.1 KiB
Plaintext
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void out_test_0(int cond, out int i)
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{
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if (cond == 0)
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{
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i = 40;
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}
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else
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{
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i = 60;
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}
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}
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void out_test_1(int cond, out int i)
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{
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switch (cond)
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{
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case 40:
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{
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i = 40;
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break;
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}
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default:
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{
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i = 70;
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break;
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}
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}
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}
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void inout_test_0(int cond, inout int i)
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{
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if (cond == 0)
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{
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i = 40;
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}
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}
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void inout_test_1(int cond, inout int i)
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{
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switch (cond)
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{
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case 40:
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{
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i = 40;
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break;
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}
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}
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}
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void main()
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{
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int cond = 40;
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int i = 50;
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int param = cond;
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int param_1 = i;
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out_test_0(param, param_1);
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i = param_1;
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int param_2 = cond;
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int param_3 = i;
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out_test_1(param_2, param_3);
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i = param_3;
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int param_4 = cond;
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int param_5 = i;
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inout_test_0(param_4, param_5);
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i = param_5;
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int param_6 = cond;
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int param_7 = i;
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inout_test_1(param_6, param_7);
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i = param_7;
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}
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