SPIRV-Cross/reference/shaders-no-opt
Hans-Kristian Arntzen 14a4b087fb GLSL: Support unordered floating point compare.
There is no direct way to express this, so invert boolean results to
force any NaN -> true. glslang emits Ordered compare instructions
everywhere, and the GLSL spec is not clear on this, so assume this is
fine.
2019-10-14 13:48:22 +02:00
..
asm GLSL: Support unordered floating point compare. 2019-10-14 13:48:22 +02:00
comp Do not eagerly invalidate all active variables on a branch. 2019-07-24 11:17:30 +02:00
frag Add test shader for simple case of interlocked callstack. 2019-09-04 11:56:19 +02:00
vert MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00
vulkan/frag Update tests. 2018-11-01 11:23:48 +01:00