SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen 4e5c8d7199 Deal with depth_greater/depth_less qualifiers.
Adds support on HLSL SM 5.0, and fixes bug on GLSL.
Makes sure early fragment tests is tested on MSL as well.
2018-11-12 10:35:36 +01:00
..
asm MSL: Also pack members at unaligned offsets. 2018-11-07 09:42:54 -06:00
comp Support bitcasts of 16-bit types. 2018-11-05 14:56:36 -06:00
desktop-only MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
flatten MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::. 2018-09-01 23:01:46 -05:00
frag Deal with depth_greater/depth_less qualifiers. 2018-11-12 10:35:36 +01:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
vert MSL: Emit wrapper for SSign (sign() for int types) 2018-11-08 13:08:34 +10:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00