SPIRV-Cross/reference/shaders-msl/frag/texture-multisample-array.msl21.frag
2018-09-03 11:02:31 +02:00

24 lines
490 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
int3 vCoord [[user(locn0)]];
int vSample [[user(locn1)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d_ms_array<float> uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]])
{
main0_out out = {};
out.FragColor = uTexture.read(uint2(in.vCoord.xy), uint(in.vCoord.z), in.vSample);
return out;
}