SPIRV-Cross/reference/opt/shaders
Hans-Kristian Arntzen 255ff2b19c GLSL: Use buffer_reference2 instead of 1.
Supports more syntax.
2023-10-11 14:18:36 +02:00
..
amd GLSL: Add more extension ladder fallbacks for unusual integer sizes. 2022-06-07 18:30:10 +02:00
asm GLSL: Emit inline invariant position for mesh shaders. 2023-08-17 12:45:54 +02:00
comp Interleave undef values with constants and types. 2022-11-20 02:08:37 -08:00
desktop-only GLSL: Add more extension ladder fallbacks for unusual integer sizes. 2022-06-07 18:30:10 +02:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag GLSL: Minor fixes for shader clock implementation. 2023-01-26 15:41:51 +01:00
geom Roll dependencies. 2022-01-05 14:56:01 +01:00
legacy GLSL: Fix expression reorder bug with legacy FMA fallback. 2023-03-30 17:24:11 +02:00
mesh Roll glslang dependency. 2022-11-01 12:47:56 +01:00
tesc Roll dependencies. 2022-05-27 13:28:25 +02:00
tese Roll dependencies. 2022-05-27 13:28:25 +02:00
vert GLSL: Fix row-major workaround wrapper for ES. 2022-12-13 15:44:03 +01:00
vulkan GLSL: Use buffer_reference2 instead of 1. 2023-10-11 14:18:36 +02:00